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From the TrueSight system that emulates the units’ line of sight to the cover-system that encourages clever unit placement – not to mention the combined arms approach and the hard and soft counters gameplay that will make you think twice before trying to destroy a tank with a simple squad of riflemen – each game presents players with an uninterrupted stream of meaningful tactical choices that can turn the tide of war. A missing folder indicates that you can't mod the currently selected category.Powered by the Essence Engine 3.0, the Company of Heroes 2 series feature some unique mechanics rewarding thoughtful players. Currently, you can't mod commanders or intelligence bulletins. If you'd select "commander" from the category list you would see that this folder is missing. This indicates that you can mod the currently selected category. There is this empty folder called "attrib" at the bottom of the treeview. It won't take you long to realize what a category is about. For example a Sturmpioneer squad consists of 4 Sturmpioneer entities.Īs you can see, these are quite obvious.
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Here's a list of some of the most common categories: In this tutorial we are interested in the category "sbps", which you should now select from the categories. You can quickly swap between categories by using the menu "Categories". In AE different kinds of Attribute files are divided into categories. Click Save.įigure 9: Freshly loaded Attribute Editor Once you've created the necessary folders, you can finally choose a name for your attrib file. You could name your mod's sub-folder as " my first mod". If you don't have the folder " mod projects", create it. Attribute File: Click the button "." and browse to C:\Users\***YOUR NAME***\Documents\my games\company of heroes 2\mod projects and create a new folder for your modification.I would recommend saving your mod projects to C:\Users\**YOUR NAME**\Documents\my games\company of heroes 2\mod projectsĪlso remember to use sub folders for each mod so that it's easier to maintain multiple mods. Any other format will break your mod and it will not be available in-game. Preview Image (280x280): If you happen to already have a preview image for your mod, you should select it with the open file dialog by clicking the button ".".Figure 6: Filling the Property Bag Group Wizard
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